![]() In addition to narrative twists and turns, some Flashpoint stories feature consecutive deployments in which players can't repair or heal between missions, while others feature infiltration contracts that restrict the tonnage of deployable BattleMechs.īeyond adding over 30 hours of exciting Flashpoints to BattleTech, this expansion comes complete with three new Mechs (including the highly anticipated Hatchetman), a challenging new mission type, and a new tropical biome for the biggest and most challenging BattleTech experience yet. Flashpoints embroil you in the feuds and machinations of the various Great Houses of the Inner Sphere, and are designed to keep even the most hardened mercenary commanders on their toes. All in all, the game is designed so bigger and stompier is better. Total tonnage doesnt tell the whole tale. So 100 tons of Locusts dont really have anything like a chance against 100 tons of Atlas. We adapted the story-based scenarios from the unit books to fit a group narrative and used tonnage limits instead of the dictated forces. Tonnage for each Mech includes engine, powerplant, IS, and other things. I still remember getting the Grey Death Legion unit sourcebook and the Black Widow Company unit books. Introducing Flashpoints: high-stakes, branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards to take BattleTechs endgame and Career-Mode gameplay to the next level. We played our Battletech pilots like characters and thier lancemates like treasured NPCs. Unzip the file to the /Mods folder and start BattleTech. Share Permissions and credits Requires ModTek to work. The lance limits are set to 180/250/320 tons. BattleTechs first-ever expansion adds new gameplay, depth, and over 30 hours of new content to your mercenary experience. Adds tonnage limits to all standard contracts.
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